Date: 2010-05-13 04:46 pm (UTC)
Atelier Iris was Gust's attempt at making a mainstream RPG with elements of the Atelier series, with more of an emphasis on battles and story (though it is an SNES-grade story) as opposed to item creation and simulation. The main character in each of the three Iris games is male, probably to make it appeal to a wider audience.

I'm only familiar with the first Iris game. I guess it's all right, if you aren't expecting much. The problem is that Gust games have always had not-so-great graphics and battle systems. That's fine for a niche game, but when they try to make a more traditional RPG those flaws really pose a problem!

The traditional Atelier games, with the exception of Judie (which was its fatal flaw) all have time limits. You have to accomplish as much as you can within a fixed period, and the events you trigger and the ending you earn depends on what you do. I love games with time limits because the extra pressure makes it so that you never get bored. You can accomplish a lot even within 30 minutes of gameplay! It's easy to get addicted to that kind of game, at least for me.

There's nothing wrong with loving Moomin! ^_^ In spite of its weirdness and cranky characters, there's such a peaceful, natural atmosphere to the series. Just thinking about it can put you in a serene mood, I think.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

January 2024

S M T W T F S
 123456
78910111213
14 151617181920
21222324252627
28293031   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 26th, 2025 04:41 pm
Powered by Dreamwidth Studios